OpenGL ES 2 for Android: A Quick-Start Guide
Kevin Brothaler
This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market.
Categorie:
Anno:
2013
Casa editrice:
Pragmatic Bookshelf
Lingua:
english
Pagine:
346
ISBN 10:
1937785343
ISBN 13:
9781937785345
Collana:
The Pragmatic Programmers
File:
PDF, 30.03 MB
IPFS:
,
english, 2013